KeyShot 5 is an entirely CPU based standalone 3D rendering and animation system for 3D data. It has been designed to take the complexity out of rendering realistic images. KeyShot is used by designers, engineers and CG professionals worldwide to quickly and easily create realistic images and animations of their 3D models. Compatible with all CAD software it can be used for assisting with communicating early concepts, making design decisions and creating marketing and sales images.
KeyShot gives you the ability to communicate early concepts direct from your CAD software, Solid Edge, SolidWorks, Inventor it doesn't matter which as it can open all file formats direct.
KeyShot is widely recognized as the easiest and most powerful rendering
and animation software when it comes to selling a concept, internal
presentations, digital prototyping, and creating sales or marketing
images – all from your 3D data.
KeyShot’s simple user interface is minimal, but powerful, with all the options you need for advanced visualization and none of the clutter to impede workflow.
The speed you have within KeyShot cannot be compared. Whether your on a small laptop or a networked server with multiple CPUs, KeyShot will use all the cores available.
The KeyShot Animation system is a new streamlined approach to quickly creating fluid product animations with real-time update and playback to see it all as it’s created.
KeyShot Pro level features deliver advanced capabilities that deal directly with product development workflow and conceptualization for ultimate visual satisfaction.
Marketing departments are quickly adopting KeyShot for its ability to
create photo-realistic images for sales and marketing activities long
before the product exists. Eliminating prototype costs and subsequent
costs with photography.
KeyShot is the first real-time ray tracing and global illumination program that uses a physically correct rendering engine certified by the CIE (International Commission on Illumination). Whether you are creating 3D renderings or animations, you see everything happen instantly, in KeyShot’s realtime raytraced viewport, decreasing the time it takes to create photorealistic 3D images.
Instant Real World Lighting
Drag and drop lighting environments to see the change in shadow, highlight and reflection immediately. All of the environmental lights inside KeyShot can accurately simulate differences in brightness from a simple LED all the way up to the intensity of the sun and cast shadows accordingly. And to get you started, there is no initial lighting setup necessary for you to achieve immediate realistic lighting.
Scientifically Accurate Materials
All KeyShot materials are scientifically accurate and have physical properties based on real world materials. The material types contain only the properties necessary for creating that specific type. For example, you won’t find a property under the “Glass” material that will make it look like a metal. This makes setting up realistic materials extremely easy, foolproof and faster than ever.
KeyShot is built on 64-bit architecture giving you the power and ability to utilize more than 4 GB of both virtual and physical memory with any modern 64-bit system. KeyShot is cross-platform compatibly and can be used on both Microsoft Windows and Apple computers.
KeyShot is 100% CPU-Powered. You won’t need any special hardware or graphics card. KeyShot takes full advantage of all cores and threads inside a computer. As your computer gets more powerful, KeyShot becomes faster. The performance scales linearly with the number of cores and threads in your system.
Labels are designed for easy placement of logos, stickers or images that need to be placed freely onto a 3D model. Common image formats are supported such as jpg, tiff, tga, and png. Multiple labels can be added to a material and each label has its own mapping type. Images with transparency are supported as well.
Bump maps are images used to create fine details in materials that would be unrealistic to build into the model. Brushed metals and textured plastics are easily created using bump maps. Any common format color or grayscale image can be used as a bump map. With these images the bright and dark areas are interpreted as high and low spots on the surface.
The render queue is used to batch process image and animation rendering. You can simply add an image or animation “job” to the queue from various files throughout the day, then click the “process queue” button to start the queue rendering. Each job records the state of the scene and all render settings. The system can be left for the night to process the jobs.
The network rendering system allows you to take advantage of multiple systems for rendering images and animations. After the simple installation process, any user with KeyShot can send a “job” to be rendered on the network. The jobs are organised into a queue that all users can view. Jobs can also be sent from the internal KeyShot queue to network rendering.
Live linking allows seamless model updates between the modeling software and KeyShot, without having to reassign materials, set up animations again, or update settings. Transfer your design from PTC Creo, SolidWorks, or Rhino to KeyShot. Assign materials and animations, continue modeling and push over changes to KeyShot. Changed parts will be replace and updated with the new parts and all materials and animations will be maintained.
With over 20 supported 3D file formats, KeyShot imports the largest number of file types of any 3D rendering software. Along with being able to handle large data sets and different file types, KeyShot provides options to make sure your data is imported accurately and ready to apply materials. With plugins for 3ds Max, PTC Creo, Pro/ENGINEER, Rhinoceros, SolidWorks and SketchUp, import capabilities are extended even further.
Desktop rendering for everyone
Fast to learn
No expert knowledge required
Results in minutes, not hours
Replace snapshots with photographs
Eliminates prototypes and design samples
High-resolution images for advertising without manufacturing marks (scratches, surface irregularities etc.)
To request your trial of KeyShot 5, please complete the form below. You will receive an email by return, which will include your KeyShot 5 trial serial number and links to download the product.
KeyShot Trial User Area
New in KeyShot 5
KeyShot 5 – Amazing rendering and animation. In Minutes.
An all new user interface with with faster access to tools and settings, with a new way to share your most loved resources.
New tools and features to improve your workflow with performance improvements that make rendering even faster.
The easiest animation system becomes even more powerful with new ways to animate and create motion graphics.
KeyShot Pro features that elevate the possibilities to import 3d models, export data and create amazing images.
New interface options that get you into your work faster with performance increases that can’t be matched.
An all new material and content share site directly accessible from inside KeyShot and online at cloud.keyshot.com.
A new way to access your most recent projects quickly at start-up gets you into the scene and rendering faster.
Quickly toggle between your most common preferences, change your perspective or switch between cameras.
A new favorites tab allows you to save collections of your favorite materials, environments and other resources.
The display of all materials has been updated to more accurately show texture, opacity, shadows, refraction and reflection.
The fastest render engine gets even better with new features to work faster with objects and materials
Duplicate parts in KeyShot and on Import without increasing file size. Instancing of parts is available within KeyShot as a Pattern tool and completely automated in select KeyShot plugins.
Change materials while retaining all your textures and labels when assigning materials from the library to any part inside your KeyShot scene.
More procedurals to perfect the appearance of your parts have been added to KeyShot, including Brushed, Cellular and Color Gradient.
Adjust the look of your image as it renders. New image editing options allow you to edit the Exposure, Color and add Effects while your image renders.
Achieve results even quicker with accurate materials and lighting optimized to deliver rendered images of large models up to 125% faster.
The ease of animation without the pain of frames, made even more powerful with faster ways to animate.
Quickly apply an animation that fades parts in and out from one opacity level to another. Adjust opacity of parts and groups on-the-fly and see it update in real-time as animations are built.
KeyShot Motion blur provides a real-time preview of motion applied to models where movement is blurred.
A new Animation Properties pane is located in the animation timeline when an animation is selected.
KeyShot Animation users can now add camera switch events to change cameras on the animation timeline.
Extending the features for professionals who require more options in the production of high end visuals.
NURBS data import from your favorite modeling system delivers accurate geometry with smoother edges.
Sun & Sky System
A new Sun & Sky system for automatic creation of physically accurate geographic lighting with preset locations.
Real-time perspective matching that takes all the guesswork out of matching models to a backplate.
The KeyShot HDRI Editor now features more ways to adjust the HDRI and lighting options all in real-time.
Scene Sets give you the ability to have access to all design iterations and camera views in a single file.
Support for the most common 3D printer input files. With the ability to output both STL and ZPR from KeyShot.
Now with animation module – Make your renderings come alive!
Why KeyShot for Animation?
Luxion’s revolutionary new patent-pending 3D Animation system brings a whole new level of creating animations quickly and easily to your product development pipeline. KeyShot doesn’t rely on inserting and managing keyframes. Instead, apply individual transforms (rotations, translations, etc.) to set up new animations with a click of button, and update materials and lighting as the animation plays.
How it works
Rather than relying on keyframes, we have developed a new method of applying animation objects to your model that simplifies the creation and editing of animations for 3D data. Simply select the object or camera animation to apply and see the animation instantly appear in the timeline. Adjust settings, easing and duration to objects and groups of objects, then render your animation as easily as an image.
KeyShot Animation… animate with ease.
KeyShot Animation puts the power of creating product animations for product presentation, assembly instruction, rich media material and more. Display the functionality of a prototype or create animated visuals to compliment product portfolio on web, kiosk or mobile device.
KeyShot Animation Features
Available for all KeyShot versions
Animation transform offsets (patent pending): Rather than relying on keyframes, KeyShot relies on individual object and camera transform offsets that can be combined, copied and linked to deliver a fully featured animation.
Single application and environment: The animation capabilities have been built directly into KeyShot.
Animation in a realtime raytraced environment: Setup, edit, and playback inside realtime raytraced environment, just like when setting up a scene in realtime for still image creation.
Realtime Interaction: Full interaction with camera, lighting and materials during animation playback.
Animation wizard: Step by step guide for first time users
Copy and paste: Animations can be copied from one object to another and linked
Helper objects: Select any part or assembly as rotation center
Camera animation types: Orbit, Incline, Zoom, Translate
Part and object animation types: Turntable, Rotation, Translation
Fast preview output: AVI, MPEG
High quality render output: AVI, MPEG, Flash, individual frames including Alpha channel
KeyShot 3 Ring Animation
KeyShot 3 Gear Animation
What is KeyShotVR?
KeyShotVR is a patent-pending technology that brings the advantage of interactive 3D-enabled viewing via desktop, laptop or mobile device to produce portfolios, presentations and collateral for design reviews. Product designers, marketers and KeyShot users who want to extend the presentation of their visuals are able to create the high-quality, ray-traced 3D content directly from inside KeyShot. KeyShotVR is an integrated add-on to KeyShot Pro that automatically generates the code to be embedded into any website or company intranet, making it a turnkey solution for web content creation.
How it works
Interactive 3D Content… Anywhere.
With KeyShotVR, users can create high-quality, touch-enabled, 3D rendered content capable of being displayed in any web browser supporting HTML5. The content can be viewed using mouse or finger on touch-enabled devices and does not require a browser plugin to work. Furthermore, KeyShot is not WebGL based and is therefore able to deliver the highest quality of images possible across the widest range of devices.
Companies can now showcase their products from any point of view interactively, creating a spatial impression to the spectator.
KeyShotVR is an add-on available for all KeyShot products – KeyShot, KeyShot Pro and KeyShot Pro Floating.
Features & specifications
5 possible VR types: Turntable, Hemi-spherical, Spherical, Tumble, Custom
Set starting angle interactively
Set horizontal / vertical frames including start and end angle for custom VR
Realtime feedback when setting up the VR – play back, tweak, etc. for desired result
Compression Quality control – keeps digital footprint small while ensuring highest quality images
Control over zoom
Adjustable rotation damping
Support for render in background, render queue, network rendering
Support for render queue
Support for Network Rendering
Unlimited output resolution
Output: jpeg, png
Floating license feature – KeyShotVR can be checked out separately when checking out a floating license.
KeyShotVR (Web browser):
Progressive loading of images – rotate images as soon as they start loading
Support for zoom in/out
Touch enabled – rotate, zoom, pan
Customizable settings to adjust user experience: rotation damping, mouse sensitivity, zoom in/out, start frame, LOD
The KeyShot network rendering system allows you to take advantage of multiple systems for rendering images, animations, and KeyShotVR’s. After the simple installation process, any user with KeyShot can send a “job” to be rendered on the network. The jobs are organized into a queue that all users can view. Jobs can also be sent from the internal KeyShot queue to network rendering.
How it works
The network rendering system consists of three elements: master, slaves, and queues. The master system manages the network rendering. The slave systems do the actual rendering of each job. The queue program shows the jobs that have been submitted to the network rendering system. After the job is submitted, the queue can be closed or disconnected from the network.
Manage all of the users in your organization with the ability to assign specific privileges based on role or usage. Easily add, remove or change passwords and privileges for each user all from a single screen within the user management system.
Manage your slave computers, scheduling them for use at specific times or days. Set the number of cores allowed for each slave and see immediately what computers are allocated for use, with the ability to utilize computer power without KeyShot being installed.
How Many Cores Do You Need?
Whether you need 32 cores to increase the speed of your smaller rendering processes or 256 cores to bring in the ultimate rendering power, KeyShot Network Rendering has the set-up and scalable options to cut down the time it takes to create renderings and animations.
KeyShot Network Rendering Features
Master/Slave-System – independent of KeyShot, i.e. KeyShot doesn’t have to be installed on the slave system
Easy to install and administer – simply install, and follow the instructions.
New updates will be downloaded from within the network queue
Network Render queue – everyone can send jobs to the network for rendering.
User system – allows for user accounts to have manageability over current jobs in queue
Slaves will be connected automatically by sending packets across the network for detection by the master for connection
Queue shows current frame being rendered and remaining time of job
Jobs can be prioritized within the queue
Supports an “unlimited” number of slaves with any number of cores (physical / virtual)
Slave tray application, allows the user to update the number of cores being utilized on the network
Partial image download – if the image is not done rendering, you can download the rendered results.
Slave scheduling allows slaves to become active or inactive at scheduled times(user system must be enabled, with appropriate privilages)
Slaves can be added or subtracted anytime, i.e. before, or after rendering.
Works with all versions of KeyShot 3/4(KeyShot, KeyShot Pro, KeyShot Pro Floating)
Since KeyShot’s performance increases linearly, the render performance doubles when the number of cores doubles
Support mixed networks(PC & Mac)
Realtime raytracing features
Progressive global illumination
Multi-core photon mapping
Adaptive material sampling
Dynamic lighting core
Realtime subsurface scattering
Real world lighting and editing
Image based lighting using high dynamic range images (HDRI)
Brightness and contrast control
Environment rotation and height adjustment
PRO: Saturation and hue adjustment
PRO: Tilt and blur
PRO: Innovative pin system for adding lights with realtime feedback
Scientifically accurate materials
True physics based materials
Interactive color adjustment with support for Pantone®, RAL®, CIE Lab
Support for DuPont® paints
Mold-Tech material with accurate scaling
Interactive material assignments
Drag and drop materials from library onto object
Copy and paste materials from one part to another with automatic linking
Material assignment to entire objects and layers through scene tree
Autopaint entire models through material templates
In-project material library for material management
Texture, bump map and labeling
Dynamic texture mapping and control
Image based bump mapping with interactive height control
Support for opacity maps
Interactive label placement
Procedural texture mapping
Interactive scene tree
Preserve structure from 3D modeling application
Interactive single or multiple part movement
Hide, Delete, show only parts
Model and part duplication
PRO: Model Sets
Light sources with power control and fall-off based on scene units
Area light diffuse
Point light diffuse
Point light IES profile
Full interactive camera control including tumble, pan, dolly and twist
Numerical control using spherical or absolute coordinate
Interactive focal length
Realtime depth of field with F-stop
PRO: Viewsets for saving lighting, camera angle, and backplate
Realtime bloom effect
Solid color background
Combination of 3D scene with 2D photograph
Brightness and gamma control
Ground shadow color adjustment
Part & camera animation (optional)
Animation offset transform system for models and cameras
Setup, edit, and playback inside realtime raytraced environment
Step by step guidance through animation wizard
Copy and paste of animations onto other parts with optional linking