KeyShot

Amazing renderings and animations… In minutes.

KeyShot 5 is an entirely CPU based standalone 3D rendering and animation system for 3D data. It has been designed to take the complexity out of rendering realistic images. KeyShot is used by designers, engineers and CG professionals worldwide to quickly and easily create realistic images and animations of their 3D models. Compatible with all CAD software it can be used for assisting with communicating early concepts, making design decisions and creating marketing and sales images.


KeyShot gives you the ability to communicate early concepts direct from your CAD software, Solid Edge, SolidWorks, Inventor it doesn't matter which as it can open all file formats direct.


KeyShot is widely recognized as the easiest and most powerful rendering and animation software when it comes to selling a concept, internal presentations, digital prototyping, and creating sales or marketing images – all from your 3D data.
















Simple interface

KeyShot’s simple user interface is minimal, but powerful, with all the options you need for advanced visualization and none of the clutter to impede workflow.


Rendering Speed

The speed you have within KeyShot cannot be compared. Whether your on a small laptop or a networked server with multiple CPUs, KeyShot will use all the cores available.


Powerful Animation

The KeyShot Animation system is a new streamlined approach to quickly creating fluid product animations with real-time update and playback to see it all as it’s created.


Advanced features

KeyShot Pro level features deliver advanced capabilities that deal directly with product development workflow and conceptualization for ultimate visual satisfaction.


Marketing departments are quickly adopting KeyShot for its ability to create photo-realistic images for sales and marketing activities long before the product exists. Eliminating prototype costs and subsequent costs with photography.



Key Features











Realtime Raytracing

KeyShot is the first real-time ray tracing and global illumination program that uses a physically correct rendering engine certified by the CIE (International Commission on Illumination). Whether you are creating 3D renderings or animations, you see everything happen instantly, in KeyShot’s realtime raytraced viewport, decreasing the time it takes to create photorealistic 3D images.



Instant Real World Lighting

Drag and drop lighting environments to see the change in shadow, highlight and reflection immediately. All of the environmental lights inside KeyShot can accurately simulate differences in brightness from a simple LED all the way up to the intensity of the sun and cast shadows accordingly. And to get you started, there is no initial lighting setup necessary for you to achieve immediate realistic lighting.


Scientifically Accurate Materials

All KeyShot materials are scientifically accurate and have physical properties based on real world materials. The material types contain only the properties necessary for creating that specific type. For example, you won’t find a property under the “Glass” material that will make it look like a metal. This makes setting up realistic materials extremely easy, foolproof and faster than ever.



64-bit architecture


CPU-Powered

KeyShot is built on 64-bit architecture giving you the power and ability to utilize more than 4 GB of both virtual and physical memory with any modern 64-bit system. KeyShot is cross-platform compatibly and can be used on both Microsoft Windows and Apple computers.


KeyShot is 100% CPU-Powered. You won’t need any special hardware or graphics card. KeyShot takes full advantage of all cores and threads inside a computer. As your computer gets more powerful, KeyShot becomes faster. The performance scales linearly with the number of cores and threads in your system.




Interactive Labeling


Bump-mapping

Labels are designed for easy placement of logos, stickers or images that need to be placed freely onto a 3D model. Common image formats are supported such as jpg, tiff, tga, and png. Multiple labels can be added to a material and each label has its own mapping type. Images with transparency are supported as well.



Bump maps are images used to create fine details in materials that would be unrealistic to build into the model. Brushed metals and textured plastics are easily created using bump maps. Any common format color or grayscale image can be used as a bump map. With these images the bright and dark areas are interpreted as high and low spots on the surface.





Render Queue


Network Rendering

The render queue is used to batch process image and animation rendering. You can simply add an image or animation “job” to the queue from various files throughout the day, then click the “process queue” button to start the queue rendering. Each job records the state of the scene and all render settings. The system can be left for the night to process the jobs.



The network rendering system allows you to take advantage of multiple systems for rendering images and animations. After the simple installation process, any user with KeyShot can send a “job” to be rendered on the network. The jobs are organised into a queue that all users can view. Jobs can also be sent from the internal KeyShot queue to network rendering.






Live Linking


Import options

Live linking allows seamless model updates between the modeling software and KeyShot, without having to reassign materials, set up animations again, or update settings. Transfer your design from PTC Creo, SolidWorks, or Rhino to KeyShot. Assign materials and animations, continue modeling and push over changes to KeyShot. Changed parts will be replace and updated with the new parts and all materials and animations will be maintained.



With over 20 supported 3D file formats, KeyShot imports the largest number of file types of any 3D rendering software. Along with being able to handle large data sets and different file types, KeyShot provides options to make sure your data is imported accurately and ready to apply materials. With plugins for 3ds Max, PTC Creo, Pro/ENGINEER, Rhinoceros, SolidWorks and SketchUp, import capabilities are extended even further.





Benefits

  • Desktop rendering for everyone

  • Fast to learn


  • No expert knowledge required


  • Results in minutes, not hours

  • Replace snapshots with photographs

  • Eliminates prototypes and design samples

  • High-resolution images for advertising without manufacturing marks (scratches, surface irregularities etc.)

  • Minimises time and cost-effective photo shootings

  • SOLID Applications are a Gold Star Supplier


Who Uses KeyShot?



Gallery


Downloads & Trial


KeyShot Trial Request

To request your trial of KeyShot 5, please complete the form below. You will receive an email by return, which will include your KeyShot 5 trial serial number and links to download the product.

 



KeyShot Trial User Area

A selection of KeyShot tutorials to get you started.


New in KeyShot 5

KeyShot 5 – Amazing rendering and animation. In Minutes.








Streamlined Interface

An all new user interface with with faster access to tools and settings, with a new way to share your most loved resources.


Rendering Speed

New tools and features to improve your workflow with performance improvements that make rendering even faster.


Powerful Animation

The easiest animation system becomes even more powerful with new ways to animate and create motion graphics.


Advanced Features

KeyShot Pro features that elevate the possibilities to import 3d models, export data and create amazing images.


Streamlined Interface

New interface options that get you into your work faster with performance increases that can’t be matched.







KeyShot Cloud

An all new material and content share site directly accessible from inside KeyShot and online at cloud.keyshot.com.






















Welcome Screen

A new way to access your most recent projects quickly at start-up gets you into the scene and rendering faster.


Ribbon

Quickly toggle between your most common preferences, change your perspective or switch between cameras.


Favorites

A new favorites tab allows you to save collections of your favorite materials, environments and other resources.


Material Display

The display of all materials has been updated to more accurately show texture, opacity, shadows, refraction and reflection.











Rendering Speed

The fastest render engine gets even better with new features to work faster with objects and materials





Instancing

Duplicate parts in KeyShot and on Import without increasing file size. Instancing of parts is available within KeyShot as a Pattern tool and completely automated in select KeyShot plugins.







Retain Textures

Change materials while retaining all your textures and labels when assigning materials from the library to any part inside your KeyShot scene.


Procedurals

More procedurals to perfect the appearance of your parts have been added to KeyShot, including Brushed, Cellular and Color Gradient.


Image Editor

Adjust the look of your image as it renders. New image editing options allow you to edit the Exposure, Color and add Effects while your image renders.


Performance

Achieve results even quicker with accurate materials and lighting optimized to deliver rendered images of large models up to 125% faster.





Powerful Animation

The ease of animation without the pain of frames, made even more powerful with faster ways to animate.





Fade Animation

Quickly apply an animation that fades parts in and out from one opacity level to another. Adjust opacity of parts and groups on-the-fly and see it update in real-time as animations are built.











Motion Blur

KeyShot Motion blur provides a real-time preview of motion applied to models where movement is blurred.


Properties

A new Animation Properties pane is located in the animation timeline when an animation is selected.


Events

KeyShot Animation users can now add camera switch events to change cameras on the animation timeline.








Advanced Features

Extending the features for professionals who require more options in the production of high end visuals.



NURBS Ray-tracing

NURBS data import from your favorite modeling system delivers accurate geometry with smoother edges.


Sun & Sky System

A new Sun & Sky system for automatic creation of physically accurate geographic lighting with preset locations.





Match Perspective

Real-time perspective matching that takes all the guesswork out of matching models to a backplate.


HDRI Editor

The KeyShot HDRI Editor now features more ways to adjust the HDRI and lighting options all in real-time.


Scene sets

Scene Sets give you the ability to have access to all design iterations and camera views in a single file.


ZPR/STL Output

Support for the most common 3D printer input files. With the ability to output both STL and ZPR from KeyShot.









Animation

Now with animation module – Make your renderings come alive!


Why KeyShot for Animation?

Luxion’s revolutionary new patent-pending 3D Animation system brings a whole new level of creating animations quickly and easily to your product development pipeline. KeyShot doesn’t rely on inserting and managing keyframes. Instead, apply individual transforms (rotations, translations, etc.) to set up new animations with a click of button, and update materials and lighting as the animation plays.


How it works

Rather than relying on keyframes, we have developed a new method of applying animation objects to your model that simplifies the creation and editing of animations for 3D data. Simply select the object or camera animation to apply and see the animation instantly appear in the timeline. Adjust settings, easing and duration to objects and groups of objects, then render your animation as easily as an image.



KeyShot Animation… animate with ease.

KeyShot Animation puts the power of creating product animations for product presentation, assembly instruction, rich media material and more. Display the functionality of a prototype or create animated visuals to compliment product portfolio on web, kiosk or mobile device.


KeyShot Animation Features

  • Available for all KeyShot versions

  • Animation transform offsets (patent pending): Rather than relying on keyframes, KeyShot relies on individual object and camera transform offsets that can be combined, copied and linked to deliver a fully featured animation.

  • Single application and environment: The animation capabilities have been built directly into KeyShot.

  • Animation in a realtime raytraced environment: Setup, edit, and playback inside realtime raytraced environment, just like when setting up a scene in realtime for still image creation.

  • Realtime Interaction: Full interaction with camera, lighting and materials during animation playback.

  • Animation wizard: Step by step guide for first time users

  • Copy and paste: Animations can be copied from one object to another and linked

  • Helper objects: Select any part or assembly as rotation center

  • Camera animation types: Orbit, Incline, Zoom, Translate

  • Part and object animation types: Turntable, Rotation, Translation

  • Fast preview output: AVI, MPEG

  • High quality render output: AVI, MPEG, Flash, individual frames including Alpha channel


KeyShot 3 Ring Animation


KeyShot 3 Gear Animation



KeyShotVR

What is KeyShotVR?

KeyShotVR is a patent-pending technology that brings the advantage of interactive 3D-enabled viewing via desktop, laptop or mobile device to produce portfolios, presentations and collateral for design reviews. Product designers, marketers and KeyShot users who want to extend the presentation of their visuals are able to create the high-quality, ray-traced 3D content directly from inside KeyShot. KeyShotVR is an integrated add-on to KeyShot Pro that automatically generates the code to be embedded into any website or company intranet, making it a turnkey solution for web content creation.


How it works

With KeyShotVR enabled via an upgraded KeyShot license file, an addtional VR button will appear in the toolbar. When a scene is loaded and the VR button is pressed, a wizard guides the user through the setup of the VR, with on-screen, interactive feedback of the final VR result. KeyShot will produce the individual images of the VR content, the HTML code for integration into any website and the JavaScript to support progressive loading of images.



Interactive 3D Content… Anywhere.

With KeyShotVR, users can create high-quality, touch-enabled, 3D rendered content capable of being displayed in any web browser supporting HTML5. The content can be viewed using mouse or finger on touch-enabled devices and does not require a browser plugin to work. Furthermore, KeyShot is not WebGL based and is therefore able to deliver the highest quality of images possible across the widest range of devices.


Companies can now showcase their products from any point of view interactively, creating a spatial impression to the spectator.


KeyShotVR is an add-on available for all KeyShot products – KeyShot, KeyShot Pro and KeyShot Pro Floating.


Features & specifications

KeyShotVR (KeyShot):

  • 5 possible VR types: Turntable, Hemi-spherical, Spherical, Tumble, Custom

  • Set starting angle interactively

  • Set horizontal / vertical frames including start and end angle for custom VR

  • Realtime feedback when setting up the VR – play back, tweak, etc. for desired result

  • Compression Quality control – keeps digital footprint small while ensuring highest quality images

  • Control over zoom

  • Adjustable rotation damping

  • Support for render in background, render queue, network rendering

  • Support for render queue

  • Support for Network Rendering

  • Unlimited output resolution

  • Output: jpeg, png

  • Floating license feature – KeyShotVR can be checked out separately when checking out a floating license.


KeyShotVR (Web browser):

  • Progressive loading of images – rotate images as soon as they start loading

  • Support for zoom in/out

  • Touch enabled – rotate, zoom, pan

  • Customizable settings to adjust user experience: rotation damping, mouse sensitivity, zoom in/out, start frame, LOD

  • Customizable play and resize buttons

  • Automatic upload to FTP server


Click here to see an example of interactive 3D content created with KeyShotVR.


Network Rendering

Why KeyShot Network Rendering?

The KeyShot network rendering system allows you to take advantage of multiple systems for rendering images, animations, and KeyShotVR’s. After the simple installation process, any user with KeyShot can send a “job” to be rendered on the network. The jobs are organized into a queue that all users can view. Jobs can also be sent from the internal KeyShot queue to network rendering.


How it works

The network rendering system consists of three elements: master, slaves, and queues. The master system manages the network rendering. The slave systems do the actual rendering of each job. The queue program shows the jobs that have been submitted to the network rendering system. After the job is submitted, the queue can be closed or disconnected from the network.




  User management


Manage all of the users in your organization with the ability to assign specific privileges based on role or usage. Easily add, remove or change passwords and privileges for each user all from a single screen within the user management system.




Slave management


Manage your slave computers, scheduling them for use at specific times or days. Set the number of cores allowed for each slave and see immediately what computers are allocated for use, with the ability to utilize computer power without KeyShot being installed.




How Many Cores Do You Need?

Whether you need 32 cores to increase the speed of your smaller rendering processes or 256 cores to bring in the ultimate rendering power, KeyShot Network Rendering has the set-up and scalable options to cut down the time it takes to create renderings and animations.


KeyShot Network Rendering Features

  • Master/Slave-System – independent of KeyShot, i.e. KeyShot doesn’t have to be installed on the slave system

  • Easy to install and administer – simply install, and follow the instructions.

  • New updates will be downloaded from within the network queue

  • Network Render queue – everyone can send jobs to the network for rendering.

  • User system – allows for user accounts to have manageability over current jobs in queue

  • Slaves will be connected automatically by sending packets across the network for detection by the master for connection

  • Queue shows current frame being rendered and remaining time of job

  • Jobs can be prioritized within the queue

  • Supports an “unlimited” number of slaves with any number of cores (physical / virtual)

  • Slave tray application, allows the user to update the number of cores being utilized on the network

  • Partial image download – if the image is not done rendering, you can download the rendered results.

  • Slave scheduling allows slaves to become active or inactive at scheduled times(user system must be enabled, with appropriate privilages)

  • Slaves can be added or subtracted anytime, i.e. before, or after rendering.

  • Works with all versions of KeyShot 3/4(KeyShot, KeyShot Pro, KeyShot Pro Floating)

  • Since KeyShot’s performance increases linearly, the render performance doubles when the number of cores doubles

  • Support mixed networks(PC & Mac)

Specifications

Realtime raytracing features

  • Progressive global illumination

  • Multi-core photon mapping

  • Adaptive material sampling

  • Dynamic lighting core

  • Realtime subsurface scattering


Real world lighting and editing

  • Image based lighting using high dynamic range images (HDRI)

  • Brightness and contrast control

  • Environment rotation and height adjustment

  • PRO: Saturation and hue adjustment

  • PRO: Tilt and blur

  • PRO: Innovative pin system for adding lights with realtime feedback


Scientifically accurate materials

  • True physics based materials

  • Subsurface scattering

  • Adjustable IOR

  • Dispersion

  • Interactive color adjustment with support for Pantone®, RAL®, CIE Lab

  • Roughness/gloss control

  • Multi-layer materials

  • Light-emitting materials

  • Support for DuPont® paints

  • Mold-Tech material with accurate scaling


Interactive material assignments

  • Drag and drop materials from library onto object

  • Copy and paste materials from one part to another with automatic linking

  • Material assignment to entire objects and layers through scene tree

  • Autopaint entire models through material templates

  • In-project material library for material management


Texture, bump map and labeling

  • Dynamic texture mapping and control

  • Image based bump mapping with interactive height control

  • Normal mapping

  • Support for opacity maps

  • Specular  mapping

  • Interactive label placement

  • Procedural texture mapping


Model Interaction

  • Interactive scene tree

  • Preserve structure from 3D modeling application

  • Interactive single or multiple part movement

  • Hide, Delete, show only parts

  • Model and part duplication

  • PRO: Model Sets


Physical Lights

  • Light sources with power control and fall-off based on scene units

  • Area light diffuse

  • Point light diffuse

  • Point light IES profile


Camera controls

  • Full interactive camera control including tumble, pan, dolly and twist

  • Numerical control using spherical or absolute coordinate

  • Interactive focal length

  • Realtime depth of field with F-stop

  • PRO: Viewsets for saving lighting, camera angle, and backplate


Image composition

  • Realtime bloom effect

  • Vignetting

  • Solid color background

  • Combination of 3D scene with 2D photograph

  • Brightness and gamma control

  • Ground shadow color adjustment


Part & camera animation (optional)

  • Animation offset transform system for models and cameras

  • Setup, edit, and playback inside realtime raytraced environment

  • Step by step guidance through animation wizard

  • Copy and paste of animations onto other parts with optional linking

  • Model/Part animation: turntable, translation, rotation

  • Camera animation: orbit, zoom, inclination, translation


KeyShotVR (optional)

  • Interactive web-output directly from inside KeyShot

  • Plugin-free interaction in any HTML5 supported browser

  • 5 possible VR types: Turntable, Hemi-spherical, Spherical, Custom, Tumble

  • Step by step setup through wizard with interactive feedback

  • Dynamic image compression quality control

  • Customizable settings for enhanced user experience

  • Output to JPEG/PNG with automatic FTP deployment


Offline rendering features

  • Realtime render mode

  • Gaussian blur for image smoothing

  • Alpha channel output

  • Render passes including layers

  • PRO: Batch rendering (render queue)

  • PRO: Simultaneous realtime and offline rendering

  • PRO: Turntable animation rendering

  • PRO: Region rendering

  • Optional: Network rendering


Network rendering (optional)

  • Easy to install and manage Master/Slave system

  • Add/remove slaves before, after and during the rendering

  • Network render queue

  • Automatic load balancing to optimize performance on mixed CPU system

  • Start, stop, suspend and prioritize jobs

  • Local slave management for core usage and scheduling

  • Support for PC, Mac or mixed network


2D/3D output

  • 4.1M pixel output resolution

  • PRO: Unlimited output resolution

  • JPEG

  • PNG

  • TIFF with alpha channel (8 bit/32bit)

  • EXR (32 bit)

  • AVI, Quicktime, Flash (PC) for animations

  • PRO: Output to OBJ


3D file formats (PC/MAC)

  • ALIAS 2014 and prior

  • AutoCAD (DWG/DXF)

  • CATIA v5

  • PTC Creo 2.0 and prior

  • Inventor 2014 and prior

  • Maya 2014 and prior

  • NX 9 and prior

  • Pro/ENGINEER Wildfire 2 – 5

  • Rhinoceros 5 and prior

  • SketchUp 2014 and prior

  • Solid Edge ST6 and prior

  • SolidWorks 2014 and prior (BETA and plugin

  • IGES

  • JT

  • STEP AP203/214

  • OBJ

  • Parasolid

  • FBX including part/camera animation

  • 3DS

  • STL

  • Collada


Plugins (PC Only)

  • PTC Creo & Creo Elements/Pro with Live Linking

  • Pro/ENGINEER Wildfire 4 – 5 with Live Linking

  • SolidWorks 2011 – 2013 with Live Linking

  • Rhinoceros 5 and prior with Live Linking

  • SketchUp 7, 8 & 2013

  • 3DS Max 2011 – 2013


Architecture

  • CPU based

  • Parallel architecture with full support for multi-core and hyper-threaded systems

  • Near linear performance scale with additional CPUs

  • Utilization of GPU for rendering effects

  • No special graphics card needed

  • PRO: Stereo viewing

  • Support for PC and Mac


Licensing

  • Node-locked license, tied to MAC-address of computer

  • PRO (Optional): Floating licensing using FlexNet Publisher (FLEXlm) for Windows or Mac OS X, including support for license borrowing, and access through VPN


What’s included

  • 700+ predefined materials including texture and bump maps

  • 50+ lighting environments

  • Quick start guide

  • Hotkey list

  • Manual



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